Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities.
Ting-Fang WuYung-Ji SherKai-Hsin TaiJon-Chao HongPublished in: ICCHP (1) (2020)
Keyphrases
- virtual reality
- learning disabled
- medical students
- virtual training
- high school
- virtual environment
- virtual reality technology
- special education
- higher education
- training program
- computer lab
- computer assisted instruction
- soft skills
- e learning
- helping students
- three dimensional
- student learning
- computer graphics
- computer skills
- writing skills
- conceptual understanding
- classroom instruction
- learning experience
- virtual humans
- critical thinking
- information literacy
- entry level
- augmented reality
- secondary education
- technical skills
- computer animation
- control group
- virtual museum
- virtual world
- educational software
- photorealistic
- virtual laboratory
- blended learning
- computer literacy
- teaching methods
- serious games
- communication skills
- instructional strategies
- learning environment
- lifelong learning
- learning activities
- visual data mining
- learning outcomes
- collaborative virtual environments
- multi sensory
- interactive virtual
- learning styles
- teaching materials
- collaborative learning
- tangible user interface
- college students
- learning tools
- force feedback
- statistically significant
- attitudes toward
- science education
- senior high school