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From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.

Tanya KrzywinskaTim PhillipsAlcwyn ParkerMichael James Scott
Published in: ACM Journal on Computing and Cultural Heritage (2020)
Keyphrases
  • augmented reality
  • edge detection
  • mixed reality
  • human body
  • real time
  • e learning