The use of augmented reality to improve the development of activities of daily living in students with ASD.
Gonzalo Lorenzo LledóAsunción LledóAlba Gilabert-CerdáAlejandro Lorenzo-LledóPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- activities of daily living
- human computer interaction
- user interface
- assistive technology
- student learning
- e learning
- virtual reality
- face to face collaborative learning
- learning activities
- learning outcomes
- learning environment
- distance learning
- learning experience
- learning process
- mobile learning
- higher education
- smart home
- online learning
- fall detection
- collaborative learning