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The gamification of a MOOC platform.

Thomas StaubitzChristian WillemsChristiane HagedornChristoph Meinel
Published in: EDUCON (2017)
Keyphrases
  • real time
  • game design
  • user experience
  • neural network
  • artificial intelligence
  • online course
  • knowledge base
  • expert systems
  • artificial neural networks
  • serious games
  • communication protocol