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3D vesicle dynamics simulations with a linearly triangulated surface.
Gwenn Boedec
Marc Leonetti
Marc Jaeger
Published in:
J. Comput. Phys. (2011)
Keyphrases
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three dimensional
agent based simulations
surface meshes
dynamic model
d objects
implicit surfaces
dynamical systems
surface reconstruction
surface features
d mesh
scalar field
reeb graph
surface points
surface model
shape recovery
simulation environment
vector field