An improved rendering technique for ray tracing Bézier and B-spline surfaces.
Shyue-Wu WangZen-Chung ShihRuei-Chuan ChangPublished in: Comput. Animat. Virtual Worlds (2000)
Keyphrases
- ray tracing
- b spline
- tensor product
- implicit surfaces
- surface fitting
- image synthesis
- control points
- spline curve
- global illumination
- photorealistic
- surface reconstruction
- basis functions
- three dimensional
- texture mapping
- surface model
- curve fitting
- computer graphics
- computationally intensive
- virtual reality
- cubic spline
- least squares
- optimization process
- specular reflection
- integral image
- radial basis function
- dynamic programming
- high resolution