Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation.
Cristina Rodriguez-de-PabloJoel C. PerrySivakumar BalasubramanianAitor BellosoAndrej SavicTijana D. TomicThierry KellerPublished in: NEUROTECHNIX (2014)
Keyphrases
- serious games
- skill assessment
- virtual environment
- video games
- game engine
- computer games
- learning scenarios
- educational games
- game play
- intelligent tutoring
- game development
- design principles
- usability testing
- educational tools
- communication skills
- virtual characters
- soft skills
- data structures and algorithms
- learning processes
- knowledge base
- machine learning
- artificial intelligence
- digital games
- facial expressions
- user interface