Edge-avoiding À-Trous wavelet transform for fast global illumination filtering.
Holger DammertzDaniel SewtzJohannes HanikaHendrik P. A. LenschPublished in: High Performance Graphics (2010)
Keyphrases
- three dimensional
- global illumination
- wavelet transform
- translation invariant
- monte carlo
- computer graphics
- ray tracing
- subband
- multiresolution
- multiscale
- shape recovery
- filter bank
- wavelet coefficients
- image compression
- edge detection
- range images
- photorealistic
- high frequency
- structured light
- edge information
- feature extraction
- reflectance properties
- image space
- low frequency
- virtual reality
- denoising
- image synthesis
- frequency domain
- light transport
- image processing