The Design Principles for Flow Experience in Educational Games.
Kristian KiiliSara de FreitasSylvester ArnabTimo LainemaPublished in: VS-GAMES (2012)
Keyphrases
- design principles
- educational games
- serious games
- instructional design
- digital games
- video games
- design guidelines
- game design
- educational tools
- learning tools
- design process
- design decisions
- computer games
- software engineering
- game based learning
- game play
- user interface
- web design
- game development
- design patterns
- real world
- teachable agent
- database design
- metadata
- adventure game
- databases