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A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities.

Taynara Cerigueli DutraDaniel FelipeIsabela GaspariniEleandro Maschio
Published in: HCI (7) (2021)
Keyphrases
  • digital games
  • educational contexts
  • software engineering
  • machine learning
  • design principles
  • game based learning
  • multimedia
  • digital libraries
  • computer games
  • video games