Strategy generation in multi-agent imperfect-information pursuit games.
Eric RaboinDana S. NauUgur KuterSatyandra K. GuptaPetr SvecPublished in: AAMAS (2010)
Keyphrases
- imperfect information
- multi agent
- game theoretic
- game playing
- perfect information
- game tree search
- leader follower
- imperfect information games
- opponent modeling
- stochastic games
- game tree
- game theory
- card game
- fictitious play
- nash equilibrium
- multi agent systems
- reinforcement learning
- dynamic programming
- search strategies
- monte carlo
- multiagent systems
- query language