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Fostering computational thinking with simulated 3D robots in secondary education.

Luis Castro-San MartínRaquel Hijón-NeiraCeleste PizarroJosé María Cañas
Published in: Comput. Appl. Eng. Educ. (2024)
Keyphrases
  • secondary education
  • computational thinking
  • game design
  • video games
  • science education
  • cooperative
  • knowledge construction
  • learning materials
  • secondary school
  • educational software
  • source code
  • computer assisted