Point of Regard from Eye Velocity in Stereoscopic Virtual Environments Based on Intersections of Hypothesis Surfaces.
Jake FountainStephan K. ChalupPublished in: ACALCI (2015)
Keyphrases
- virtual environment
- virtual reality
- three dimensional
- virtual world
- collision detection
- augmented reality
- optical flow
- computer graphics
- multi user
- real time
- surface points
- physical environment
- motion parallax
- virtual objects
- virtual characters
- eye gaze
- surface reconstruction
- learning processes
- serious games
- stereo images
- virtual agents
- eye tracking
- natural interaction
- velocity field
- interaction model
- virtual space
- range data
- multi view
- d objects