Using low-discrepancy sequences and the Crofton formula to compute surface areas of geometric models.
Xueqing LiWenping WangRalph R. MartinAdrian BowyerPublished in: Comput. Aided Des. (2003)
Keyphrases
- geometric models
- d objects
- three dimensional
- computer graphics
- range data
- range images
- low discrepancy sequences
- texture mapping
- painterly rendering
- surface reconstruction
- dynamic programming
- human faces
- articulated objects
- image based rendering
- virtual reality
- virtual environment
- monte carlo methods
- model selection
- multi view