Computing 3-legged Equilibrium Stances in Three-dimensional Gravitational Environments.
Yizhar OrElon RimonPublished in: ICRA (2006)
Keyphrases
- three dimensional
- legged locomotion
- dynamic environments
- real world
- artificial intelligence
- computing environments
- d objects
- cooperative
- highly dynamic
- autonomous robots
- nash equilibrium
- surface reconstruction
- game theory
- human body
- real time
- reinforcement learning
- image sequences
- web services
- information systems
- neural network
- data sets