Login / Signup
Real-time shader-based shadow and occlusion rendering in AR.
Agapi Chrysanthakopoulou
Konstantinos Moustakas
Published in:
VR Workshops (2024)
Keyphrases
</>
real time
graphics hardware
augmented reality
high fidelity
ray casting
low cost
high speed
camera tracking
occlusion reasoning
gpu implementation
real environment
detecting and tracking multiple
image rendering
real time rendering
light source
human computer interaction
image sequences
image processing