Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System.
Cyril BromVít SislerMichaela BuchtováDaniel KlementDavid LevcíkPublished in: Edutainment (2012)
Keyphrases
- digital games
- high school
- learning environment
- educational contexts
- student learning
- computer games
- learning tools
- game based learning
- digital game based learning
- multimedia
- educational games
- game play
- game design
- digital media
- serious games
- student achievement
- learning outcomes
- learning materials
- attitudes toward
- multimedia content
- learning process
- video games