The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning.
Hsin-Hun LiouStephen J. H. YangSherry Y. ChenWernhuar TarngPublished in: J. Educ. Technol. Soc. (2017)
Keyphrases
- student learning
- augmented reality
- virtual reality
- photorealistic
- virtual environment
- virtual objects
- computer graphics
- learning tools
- virtual world
- mixed reality
- markerless
- collaborative learning
- real scenes
- virtual humans
- three dimensional
- computer vision
- computer animation
- real environment
- learning games
- tangible user interface
- multi user
- dynamic environments
- virtual reality technology
- input device
- online learning
- learning algorithm