Detecting When Students Game the System, Across Tutor Subjects and Classroom Cohorts.
Ryan Shaun BakerAlbert T. CorbettKenneth R. KoedingerIdo RollPublished in: User Modeling (2005)
Keyphrases
- game based learning
- cognitive tutor
- student learning
- learning gains
- intelligent tutoring systems
- peer tutoring
- elementary school students
- intelligent tutors
- learning environment
- learning activities
- student interaction
- tutoring system
- collaborative learning
- digital games
- video games
- classroom setting
- authoring tool
- classroom environment
- middle school
- learning outcomes
- elementary school
- pilot study
- learning experience
- high school students
- grade level
- learning process
- middle school students
- semester long
- computer games
- student engagement
- deaf students
- science classroom
- project based learning
- game play
- fourth grade
- cooperative learning
- student participation
- computer mediated
- classroom teaching
- blended learning
- game playing
- intelligent tutoring
- secondary school
- model tracing
- educational games
- distance learning
- high school
- student model
- science learning
- game design
- computer lab
- primary school
- learning processes
- teacher education
- teaching methods
- science education
- tablet pc
- higher education
- mobile learning
- serious games
- computer supported collaborative learning
- teachable agent
- collaborative activities
- grade students
- student achievement
- concept maps
- learning tools
- school district
- learning styles