Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'.
Cyril BromVít SislerRadovan SlavikPublished in: Multim. Syst. (2010)
Keyphrases
- digital game based learning
- learning environment
- game based learning
- digital games
- european countries
- learning outcomes
- educational settings
- learning process
- learning processes
- e learning
- video games
- learning systems
- case study
- hong kong
- game design
- learning activities
- professional development
- high school
- pedagogical agents
- educational games
- virtual environment
- multimedia