Gamifying higher education: enhancing learning with mobile game app.
Farshida ZafarJacqueline WongMohammad KhalilPublished in: L@S (2018)
Keyphrases
- higher education
- enhancing learning
- mobile games
- mobile learning
- mobile devices
- handheld devices
- learning technologies
- mobile applications
- online learning
- distance learning
- m learning
- e learning
- learning games
- hong kong
- mobile phone
- user experience
- social networking
- technology enhanced
- learning in higher education
- language learning
- learning management systems
- blended learning
- learning tools
- mobile technologies
- computer games
- situated learning
- learning styles
- web based learning
- learning process
- corporate training