Effects of Scaling Shoulder Width on Passability Affordance in Virtual Reality.
Safa AndaçCan Bora SezerInci AyhanEmre UgurErhan ÖztopPublished in: CogSci (2021)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- three dimensional
- virtual world
- computer graphics
- photorealistic
- virtual humans
- computer animation
- virtual reality technology
- multi sensory
- virtual museum
- interactive virtual
- pattern recognition
- force feedback
- human computer interaction
- multi user
- metadata
- tangible user interface
- computer generated forces