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Interactive GPU-based generation of solvent-excluded surfaces.
Pedro Hermosilla
Michael Krone
Victor Guallar
Pere-Pau Vázquez
Àlvar Vinacua
Timo Ropinski
Published in:
Vis. Comput. (2017)
Keyphrases
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three dimensional
parallel processing
user interaction
computer graphics
times faster
general purpose
user friendly
range data
free form
curved surfaces
graphics hardware
real time
collision detection
surface model
surface reconstruction
virtual reality
data sets