Exploring embedded guidance and self-efficacy in educational multiuser virtual environments.
Brian C. NelsonDiane Jass KetelhutPublished in: CSCL (2007)
Keyphrases
- virtual environment
- role play
- serious games
- virtual reality
- virtual world
- virtual learning environments
- computer graphics
- multi user
- physical environment
- collision detection
- e learning
- interaction model
- virtual humans
- computer skills
- synthetic characters
- learning outcomes
- virtual characters
- three dimensional
- multimedia
- educational games
- project management
- learning strategies
- human computer interaction
- computer vision
- virtual training
- multi user virtual environments