Rendering Caustics on Non-Lambertian Surfaces.
Henrik Wann JensenPublished in: Comput. Graph. Forum (1997)
Keyphrases
- global illumination
- photorealistic rendering
- photorealistic
- photometric stereo
- computer graphics
- ray tracing
- reflectance properties
- monte carlo
- structured light
- image synthesis
- image space
- d scene
- imaging systems
- rendered images
- high fidelity
- view dependent
- high quality
- surface reconstruction
- image acquisition
- real time
- ambient occlusion
- texture mapping
- volume rendering
- real time rendering
- image based modeling
- genetic algorithm
- visual effects
- image generation
- virtual reality
- light source
- depth map
- hand held