Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Takumi KomoriHiroki IshimotoGowrishankar GaneshMaki SugimotoMasahiko InamiMichiteru KitazakiPublished in: ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
- input device
- eye tracking
- virtual environment
- hand movements
- virtual world
- virtual reality
- augmented reality
- visual perception
- information systems
- computer generated
- genetic algorithm
- visual search
- gaze control
- computer screen
- location and orientation
- gaze tracking
- eye gaze
- visual attention
- computer vision
- social networks