Examining engagement and achievement in learners with individual needs through robotic-based teaching sessions.
Thomas Hughes-RobertsDavid J. BrownPenny J. StandenLorenzo DesideriMarco NegriniAziz RouameMassimiliano MalavasiGeorge WagerConor HassonPublished in: Br. J. Educ. Technol. (2019)
Keyphrases
- learning environment
- personalized learning
- learning process
- e learning
- learning opportunities
- learning systems
- learning experience
- learning activities
- teaching materials
- english vocabulary
- learning achievement
- online learning environment
- digital games
- learning styles
- thinking skills
- computer based learning
- educational systems
- virtual learning environments
- cooperative learning
- collaborative learning
- learning community
- lifelong learning
- educational software
- online learning
- life long
- learning processes
- learning outcomes
- distance learning
- communication skills
- instructional materials
- learning objectives
- learning goals
- secondary school
- instructional strategies
- cognitive apprenticeship
- learning strategies
- students learning
- language learning
- learning scenarios
- learning objects
- high school
- game based learning
- educational technology