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The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school.

Morgane ChevalierChristian GiangLaila El HamamsyEvgeniia BonnetVaios PapaspyrosJean-Philippe PelletCatherine AudrinMargarida RomeroBernard BaumbergerFrancesco Mondada
Published in: Comput. Educ. (2022)
Keyphrases
  • learning activities
  • learning design
  • learning environment
  • learning objects
  • mobile learning
  • learning process
  • learning scenarios
  • pilot study