Interactive entertainment, virtual motion training and brain ergonomy.
Sara InvittoChiara FaggianoSilvia SammarcoValerio De LucaLucio Tommaso De PaolisPublished in: INTETAIN (2015)
Keyphrases
- virtual reality
- image sequences
- mixed reality
- motion estimation
- virtual environment
- space time
- augmented reality
- immersive environments
- motion analysis
- motion detection
- spatial and temporal
- smart objects
- motion parameters
- user interaction
- virtual characters
- motion field
- computer games
- training process
- optical flow
- multimedia
- human brain
- camera motion
- computer graphics
- supervised learning
- motion segmentation
- human motion
- motion model
- eeg signals
- three dimensional
- neural network
- interactive narrative
- digital entertainment