Driving in the Matrix: Can virtual worlds replace human-generated annotations for real world tasks?
Matthew Johnson-RobersonCharles BartoRounak MehtaSharath Nittur SridharKarl RosaenRam VasudevanPublished in: ICRA (2017)
Keyphrases
- virtual world
- human generated
- real world
- virtual environment
- virtual reality
- mixed reality
- multi user
- physical world
- synthetic data
- virtual objects
- data sets
- virtual communities
- wide range
- game based learning
- metadata
- annotation tool
- face to face interactions
- information technology
- virtual learning environments
- case study
- e learning
- immersive environments
- social networks
- real world environments