An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities.
Tosti Hsu-Cheng ChiangStephen J. H. YangGwo-Jen HwangPublished in: J. Educ. Technol. Soc. (2014)
Keyphrases
- mobile learning
- augmented reality
- learning activities
- learning achievement
- learning experience
- university students
- higher education
- m learning
- mobile devices
- language learning
- mobile phone
- learning tools
- e learning
- learning environment
- learning scenarios
- learning technologies
- human computer interaction
- mobile technologies
- learning outcomes
- learning content
- student learning
- collaborative activities
- learning process
- learning processes
- learning objects
- learning styles
- video games
- collaborative learning
- user interface
- context aware
- learning algorithm