Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility.
Taynara Cerigueli DutraDaniel FelipeIsabela GaspariniEleandro MaschioPublished in: ICALT (2021)
Keyphrases
- digital games
- game design
- computational thinking
- game based learning
- educational games
- role play
- learning tools
- video games
- educational contexts
- computer games
- learning environment
- serious games
- game play
- design process
- learning objectives
- special education
- digital media
- grade level
- learning experience
- learning activities
- e learning
- distance education
- learning strategies
- virtual world
- design patterns
- learning outcomes