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Ray Shooting in Polygons Using Geodesic Triangulations.
Bernard Chazelle
Herbert Edelsbrunner
Michelangelo Grigni
Leonidas J. Guibas
John Hershberger
Micha Sharir
Jack Snoeyink
Published in:
ICALP (1991)
Keyphrases
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ray tracing
shortest path
distance transform
geodesic distance
minimum length
convex hull
spatial objects
minkowski sum
black and white
light field
digital images
surface patches
image processing
riemannian metric
computer vision
digital convexity
real time