Systematic Review of Serious Games in Higher Education: Objectives, Benefits, Limitations, and Perspectives.
Soumia YamoulLynda OuchaoukaMohammed MoussetadMohamed RadidPublished in: CiSt (2023)
Keyphrases
- higher education
- serious games
- systematic review
- empirical studies
- virtual environment
- online learning
- e learning
- blended learning
- learning technologies
- distance learning
- video games
- learning management systems
- hong kong
- technology enhanced
- game play
- learning in higher education
- open university
- educational games
- hybrid learning
- mobile learning
- computer games
- design principles
- social issues
- knowledge practices
- game design
- learning scenarios
- game based learning
- networked learning
- higher education institutions
- open educational resources
- digital games
- faculty members
- learning processes
- educational contexts
- multimedia