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Spherical Gaussian-based Lightcuts for Glossy Interreflections.
Y. C. Huo
S. H. Jin
T. Liu
Wei Hua
Rui Wang
Hujun Bao
Published in:
Comput. Graph. Forum (2020)
Keyphrases
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shape from shading
light source
three dimensional
maximum likelihood
gaussian distribution
structured light
real scenes
viewpoint
surface normals
specular reflection
object surface
curved surfaces
computer graphics
reflectance properties
global illumination