Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project.
Brian C. NelsonDiane Jass KetelhutCatherine C. SchifterPublished in: Int. J. Gaming Comput. Mediat. Simulations (2010)
Keyphrases
- cognitive load
- educational games
- technology enhanced
- working memory
- video games
- children learn
- development processes
- virtual reality
- learning tools
- computer games
- learning experience
- science learning
- learning outcomes
- game based learning
- virtual environment
- game design
- multi user virtual environments
- game development
- learning environment
- serious games
- virtual world
- computer literacy
- individual differences
- software development
- cognitive load theory
- educational tools
- skill acquisition
- instructional design
- learning community
- development process
- human computer interaction
- machine learning
- conducted an empirical study
- teachable agent
- middle school
- game play
- reinforcement learning