The Plausibility Paradox for Resized Users in Virtual Environments.
Matti PoukeKatherine J. MimnaughAlexis ChambersTimo OjalaSteven M. LaVallePublished in: Frontiers Virtual Real. (2021)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- computer graphics
- natural interaction
- multi user
- physical environment
- virtual objects
- virtual characters
- recommender systems
- real time
- serious games
- synthetic characters
- role play
- virtual space
- collision detection
- learning processes
- user experience
- user interface
- interaction model
- virtual humans
- social media
- three dimensional