The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning.
Magnus Høholt KaspersenKarl-Emil Kjær BilstrupMarianne Graves PetersenPublished in: TEI (2021)
Keyphrases
- learning machines
- tangible user interface
- machine learning
- support vector
- learning tasks
- model selection
- support vector machine
- ensemble learning
- learning algorithm
- virtual reality
- training algorithm
- pattern recognition
- learning problems
- learning process
- vc dimension
- supervised learning
- machine learning algorithms
- augmented reality
- generalization error
- learning environment
- machine learning methods
- sample complexity
- e learning
- data streams
- feature selection