Microbial Integration on Player Experience of Hybrid Bio-digital Games.
Raphael KimSiobhan ThomasRoland van DierendonckAntonios KaniadakisStefan PosladPublished in: INTETAIN (2018)
Keyphrases
- digital games
- game play
- computer games
- video games
- educational tool
- game based learning
- educational games
- learning environment
- game design
- digital game based learning
- learning tools
- serious games
- user experience
- game playing
- role play
- educational contexts
- sequence data
- gender differences
- learning processes
- hybrid learning
- digital media
- learning experience
- learning systems
- secondary school
- virtual world
- expert systems