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Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems.

Patrick JermannGuillaume ZuffereyPierre Dillenbourg
Published in: EC-TEL (2008)
Keyphrases
  • tangible user interface
  • real time
  • artificial intelligence
  • image processing
  • objective function
  • learning environment
  • viewpoint
  • trade off
  • mathematical programming