A bibliometric analysis of game-based collaborative learning between 2000 and 2019.
Xieling ChenDi ZouHaoran XieGary ChengFan SuPublished in: Int. J. Mob. Learn. Organisation (2022)
Keyphrases
- collaborative learning
- bibliometric analysis
- social sciences
- search based software engineering
- learning process
- individual learning
- content analysis
- computer supported
- computer science
- computer supported collaborative learning
- computer mediated
- educational games
- learning systems
- engineering problems
- student learning
- digital educational games
- learning outcomes
- learning tools
- group formation
- knowledge building
- mobile learning
- web based collaborative learning
- knowledge construction
- learning experience
- online collaborative learning
- collaborative learning environments
- game based learning
- collaborative learning activities
- group learning
- mobile devices
- learning theories
- collaborative learning environment
- board game
- communication tools
- artificial intelligence