The contributions of self-motion cues and room shape during navigation through virtual environments.
Jonathan KellyMatthew D. CalderwoodTimothy P. McNamaraBobby BodenheimerPublished in: APGV (2009)
Keyphrases
- virtual environment
- motion cues
- virtual reality
- virtual world
- real environment
- video segmentation
- computer graphics
- dynamic scenes
- visual motion
- shape features
- shape model
- scene understanding
- foreground objects
- three dimensional
- shape descriptors
- single frame
- object recognition
- physical space
- shape matching
- video sequences
- image processing