A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.
Su CaiGaoxia ZhuYing-Tien WuEnrui LiuXiaoyi HuPublished in: Interact. Learn. Environ. (2018)
Keyphrases
- motor skills
- skill learning
- hand gestures
- computer games
- autistic children
- humanoid robot
- recognition algorithm
- gesture recognition
- educational games
- human computer interaction
- case study
- video games
- instructional design
- human robot interaction
- everyday life
- artificial intelligence
- three dimensional
- action recognition
- image sequences
- computer vision
- human computer interface
- learning process
- learning theory
- content analysis
- activity recognition