Real-time bump mapped texture shading based-on hardware acceleration.
Jiening WangJizhou SunPublished in: VRCAI (2004)
Keyphrases
- real time
- low cost
- standard pc
- surface orientation
- texture analysis
- hardware and software
- shape from shading
- data acquisition
- video rate
- graphics hardware
- dedicated hardware
- vlsi architecture
- shape from texture
- early vision
- computer graphics
- single image
- texture features
- texture images
- gray level
- vision system
- intrinsic images
- digital signal processor
- gabor filters
- texture information
- texture classification
- computer systems
- color images