Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo.
Paschalis PantelerisAntonis A. ArgyrosPublished in: CoRR (2017)
Keyphrases
- human hand
- object tracking
- depth data
- pose recovery
- articulated objects
- hand tracking
- deformable objects
- degrees of freedom
- target object
- object segmentation
- computer vision
- multiple objects
- d objects
- stereo vision
- camera tracking
- camera views
- real time
- gesture recognition
- particle filter
- occlusion detection
- rigid objects
- stereo camera
- hand gestures
- partial occlusion
- visual tracking
- bounding box
- depth information
- hand motion
- depth map
- particle filtering
- stereo matching
- stereo images
- three dimensional
- image sequences
- mean shift
- appearance model
- motion cues
- tracking framework
- moving objects
- early vision
- multi camera
- microsoft kinect
- hand postures
- upper body
- vision system