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A game-based approach for evaluating and customizing handwriting training using an autonomous social robot.
Daniel Carnieto Tozadore
Chenyang Wang
Giorgia Marchesi
Barbara Bruno
Pierre Dillenbourg
Published in:
RO-MAN (2022)
Keyphrases
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serious games
test set
online learning
character recognition
training set
supervised learning
game theoretic
video games
nash equilibria
game playing
training examples
virtual world
computer games
game theory
nash equilibrium
resource allocation
game based learning
cooperative