High-performance graphics processing unit-based strategy for tuning a unmanned aerial vehicle controller subject to time-delay constraints.
Leonardo Fagundes-JuniorMichael CanescheRicardo FerreiraAlexandre Santos BrandãoPublished in: Concurr. Comput. Pract. Exp. (2023)
Keyphrases
- graphics processing units
- unmanned aerial vehicles
- general purpose
- highly parallel
- gpu implementation
- real time
- graphics hardware
- parallel computation
- networked control systems
- control algorithm
- computing systems
- massively parallel
- parallel computing
- high performance computing
- parallel processing
- parallel implementation
- scientific computing
- floating point
- pid controller
- fuzzy controller
- control scheme
- control method
- information systems
- computer vision