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Simulating surface roughness in virtual environments by VIBRO-tactile feedback.
Gunter Hannig
Barbara Deml
Andreas Mihalyi
Published in:
IFAC HMS (2007)
Keyphrases
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virtual environment
haptic feedback
surface roughness
virtual reality
visual feedback
image formation
virtual world
computer graphics
specular reflection
surface shape
curved surfaces
virtual humans
manufacturing process
serious games
fuzzy inference system
virtual space
augmented reality
user interface