"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use.
Gillian PuttickAmanda StrawhackerDebra BernsteinElisabeth SylvanPublished in: ICLS (2014)
Keyphrases
- trade off
- energy consumption
- game theory
- computer games
- nash equilibrium
- game play
- game playing
- video games
- energy minimization
- educational games
- serious games
- optimal strategy
- online game
- game design
- nash equilibria
- game development
- failure modes
- minimum energy
- learning games
- game based learning
- game theoretic
- cooperative game
- high energy
- monte carlo tree search
- energy distribution
- data sets
- minority game
- human computation
- low energy
- game tree search
- energy efficiency
- case study
- genetic algorithm
- neural network