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A head-eye coordination model for animating gaze shifts of virtual characters.

Sean AndristTomislav PejsaBilge MutluMichael Gleicher
Published in: GazeIn@ICMI (2012)
Keyphrases
  • virtual characters
  • virtual environment
  • computational model
  • eye tracking
  • knowledge base
  • three dimensional
  • image sequences
  • vision system
  • social interaction
  • gaze estimation